Discipline(s) : Infomatique et télécommunications
Motion for Animation and Robotics
Nature | UE |
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Responsables
Marc Christie
Objectifs
The objectives of this module are:
- to master the key representations of motion (animation curves, direct and inverse kinematics)
- to know how to model physical, dynamic and behavioral animation, together with related computational techniques
- to know how to model environments and use planning algorithms in such environments
- pose retargeting (inverse kinematics, with/without dynamics)
- motion graphs (distance metrics between poses, motion similarity, motion interpolation)
Keywords
Prerequisites
AucunContents
- Interpolation techniques for positions and orientations
- Inverse and direct kinematics
- Physical models for animation
- Motion capture and motion imitation
- Representations and algorithms for navigation
- Planning trajectories and planning tasks
- Behavioral animation
Appartient à
Mise à jour le 17 juillet 2017
Contact(s)
Département Informatique
École normale supérieure de RennesCampus de Ker LannAvenue Robert Schuman
35170 BRUZ
Tél. : 02 99 05 52 43
E-mail
Site Internet
École normale supérieure de RennesCampus de Ker LannAvenue Robert Schuman
35170 BRUZ
Tél. : 02 99 05 52 43
Site Internet